66 research outputs found

    Game-like interactive environment using BIM-Based Virtual Reality for the Timber Frame Self-Build Housing Sector

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    BIM, gamification, and Virtual Reality applications are more often used to serve the interests of Design for Manufacture and Assembly (DfMA). This paper presents a comprehensive study to exploit these technologies’ innovative approaches and capabilities. The study is specifically adopted to implement small and medium-size architectural and construction practices with a limited budget and time dedicated to visualisation creation. The collected evidence proved that a game-like platform combined with BIM could provide simplified data delivery to a client, leading to customer satisfaction, confidence and increased sales. The designed workflow and templates were tested in the case study of a small self-build construction company. The staff was trained to provide BIM data correctly and use supplied game templates. The case study demonstrated that automation of the VR House Configurator creation is achievable. The study’s outcome is an integrated solution to regenerate BIM models in the game environment and utilise the house configurator’s organised furniture library and costing interface. Furthermore, the usability tests confirmed the applicability, practicability, and validity of the developed framework and tools to deal with the revealed challenges in the self-build sector. Finally, the research provided a fresh approach for the companies in the sector, a step-by-step guide for implementing the innovative changes, and detailed descriptions of the methodologies and workflows

    Applications of Industry 4.0 Digital Technologies Towards A Construction Circular Economy: Thematic, Gap Analysis and Conceptual Framework

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    Purpose This paper aims to explore the emerging relationship between Industry 4.0 (I4.0) digital technologies (e.g. blockchain, Internet of Things (IoT) and artificial intelligence (AI)) and the construction industry’s gradual transition into a circular economy (CE) system to foster the adoption of circular economy in the construction industry. Design/methodology/approach A critical and thematic analysis conducted on 115 scientific papers reveals a noticeable growth in adopting digital technologies to leverage a CE system. Moreover, a conceptual framework is developed to show the interrelationship between different I4.0 technologies to foster the implantation of CE in the construction industry. Findings Most of the existing bodies of research provide conceptual solutions rather than developing workable applications and the future of smart cities. Moreover, the coalescence of different technologies is highly recommended to enable tracking of building assets’ and components’ (e.g. fixtures and fittings and structural components) performance, which enables users to optimize the salvage value of components reusing or recycling them just in time and extending assets’ operating lifetime. Finally, circular supply chain management must be adopted for both new and existing buildings to realise the industry's CE ambitions. Hence, further applied research is required to foster CE adoption for existing cities and infrastructure that connects them. Originality/value This paper investigates the interrelationships between most emerging digital technologies and circular economy and concludes with the development of a conceptual digital ecosystem to integrate IoT, blockchain and AI into the operation of assets to direct future practical research application
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